Omega Ruins
Party Tidus, Yuna, Wakka, Lulu, Auron, Kimahri, Rikku
Enemies Black Element, Floating Death, Halma, Machea, Master Coeurl Master Tonberry, Omega Weapon, Puroboros, Spirit, Ultima Weapon, Varuna, Zaurus
Items None
Equipments None
Key Items Al Bhed Primer Vol. XXVI
Thanks to Dan Grubbs, danielgrubbs@hotmail.com for this section :
"This is a brief and underdetailed guide to the Omega Ruins in FFX.
Rule #1 about the Omega Ruins: USE IT TO YOUR ADVANTAGE. The keeper of the Monster Arena in the Calm Lands says something about fighting in the Omega Ruins saying it " builds character ". Sage advice. The stuff here, while dangerous, will make super-characters out of everyone. Some of the monsters you'll encounter:
Master Tonberry :
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Don't pass the chance to fight these guys. Open with Demi or a Shadow Gem or two, and follow up with your best magic attacks. It's also a good idea to Hastega the crew, as it'll delay Master Tonberry's advance. Each turns he waddles toward your party, until he's close enough to attack. ( This never happened to my party, as they always iced him before he got the chance.) But even if it's not his turn, Master Tonberry will always counter your attacks, and always with Karma. It deals damage based on how many kills that a character has made. It got a good chance of insta-death if it hits a real slayer with not much HP. Be sure to steal the Tetra Gems from him, too. They pay off big with the AP, so they're definitely worth the fight.
Here's a tip from Richard Stanley, keiichi_kun@hotmail.com :
"The Master Tonberry in the Omega Ruins can be cut down to you just hit him over and over again with Sleep Buster he can never move and you kill him pretty easy. This also stops the Karma attack."
Wraith :
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These are the ghost looking' fellows that haunt Omega, and they're really tame, actually. Just scan it first off to see what it's vulnerable to. Every Wraith in the dungeon is weak to different elemental attacks, so make sure you know what it's weak to before you give an icy one a 9999-health-giving- Blizzaga. They only have 22,222 HP, however, and they only really attack with Doom, which isn't a problem because it's not hard to dispose of them before the countdown ends if you know which attacks to use, or just use non- elemental like Flare or Ultima.
Demonolith :
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Now these guys can be a problem. They immediately counter each attack with Pharoah's Curse, which inflicts poison, silence, and curse. Sometimes berserk and darkness, too. It's pretty nasty. Plus on their turns, they use their breath weapon which can petrify your entire party, ending the game and wasting your time. Be sure you pack something with Stoneproof. There's no shame in running from these if you don't have the magic to take them on, and there's always Bahamut, I guess...
Here's a note from Seth E. Randall, natasha@acm.org :
"Demonolith's seem to be easily affected by Silence Buster which will keep them from using their Pharoah's Curse when you hit them."
Adamantoise :
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Huge freaking tortoise. Easy. First off, put a Bio or a Poison Fang on it, then Mental Break, then get out the mages to use their best NOT FIERY attacks. (Flare's Ok, of course.) It's immune to Demi and Death, and it actually rolls with a lot of Hp, but if your mages hit for 9999, and the Bio in effect, you should be able to chip away at him. Armor Break works as well, but start off with Mental Break and Hastega. Its attacks, Breath and Earthquake, are nothing to really be afraid of, though it can quake several times in a row. If your characters are still low in statistics, Protect is a pretty good idea.
Here's a strategy from Vlaadamir@aol.com :
"First cast Hastega on party, then have Tidus use Armor Break ( he should have it by now, if not, have Auron do it ), it weakens up this creature nicely. Then have the party steal from him until you can't steal anymore. (The Healing Waters will come in very handy later, especially against the unique arena creatures). Next, make sure everyone has acted once that way everyone gets the AP, he is worth a decent amount so you can level and gain a lot of Healing Waters. Then finish him off. His damage is not great so getting hit shouldn't be a big deal. You should be able to steal 2 to 4 Healing Water from him each time you fight. This is a great way to rack up Healing Waters, I had 99 in no time. If you don't want the Healing Waters, then just take him out right after the Armor Break."
Puraboras :
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Ok, more bombs. Just run from them unless you can doublecast Ultima. Demi is a good idea early on, but it only goes so far, and these are the first bombs whose self-destruct can really cause some damage. High level physical attacks or Flares or Blizzagas will pick up well where the Ultimas and Demis left off. Be sure to steal the ever-so-useful Fire Gems, because they have lots.
Here's a strategy from Mark Stanga, TheStanga@hotmail.com :
"I have a foolproof way to beat Puraboras. You just equip Auron with Sentinel and Counter, and Yuna with Osmose. You bring out Yuna, Rikku, and Auron. Auron uses Sentinel every single turn, and because he is repeatedly countering the bombs weak attacks, they never grow larger. All the while Yuna heals him. When Yuna starts running low on MP, use Osmose on a bomb for an instant recharge. While this goes on, Rikku can steal those Fire Gems.
Varuna :
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Not as hard as you'd think. Just Dispel straight off, and use your best attacks. It'll Doublecast elemental magic on you, and Haste itself, but if you have Doublecast and quick hit, you can take these things out before they even get in a turn.
Zaurus:
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Cast Death on them. Easy. ( watch out for petrification ) ( mug them for petrification grenades)
Floating Death :
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Another floating eyeball... Just have Wakka bash them as usual, because they have high magic defense. (Though a good Ultima or Flare will waste them anyway.)
Spirit :
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With just over 9999 hp, these guys can be a pain. They always come with company, too. Watch out for it's Poison Mist counter, which you'll most likely be hit with. Poison, Confusion and other status effects are no fun. Thunder attacks are a no with these guys. They cast Thundaga on themselves when they're feeling low.
Black Element :
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Use Holy, Flare or Ultima. One good 9999 hit and they're out. Make sure to take them out quickly, though, because they can berserk your whole party and then cast all kinds of foul stuff on you.
Mimic :
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Those are the chests you encounter in a fight, sometimes, when you steal from a chest, it won't be an item, it will be a Mimic. Here's how to defeat it fast :
Thanks to David Trammell, Rize@PlanetGameCube.com for this information
When you encounter those random chests / mimics in the Omega Ruins during a battle, there is a little trick to make them 100% less annoying. Basically, just have Rikku mug the chest. She steals whatever is inside if it's an actual chest, but if it's a mimic, the damage to the chest destroys it and the mimic: instantly. So you always get the goods if there are any, and you never fight the mimic. You don't get any experience from it of course, but they don't give good experience anyway.
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Omega Dungeon strategy :
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Before you go trudging through the darkness, just spend some time by the sphere running around, leveling up, hitting the sphere for health and saving often. Once you feel you're ready to start mapping the place ( I'd recommend having Quick Hit, Doublecast and Ultima before going anywhere), stick to the walls and keep your eyes open for treasures. The first fork in the road gives you a choice: left or right. The one to the right is a dead end, and has two treasure areas. The one to the left is much longer, leads to Ultima and Omega weapon, and has three treasure areas. Take down the right area first. One treasure chest in a short dead end off the southeast wall. The other is at the far end of this right path. It's a clump of chests. These are tricky, though, and two other sites in the ruins work like this. Three or four chests set up in a seemingly random selection. Open one, maybe it's treasure. Another and you might get in a fight. This sucks. For two reasons. One: you have fight yet another Zaurus and Mimic. Second, the other chests you haven't opened in the cluster disappears. So, if there's a way to know which is a fight and which ones are treasure, I don't know about it and, having played them a few different times, it seems random. But- if lady luck smiles on you, you'll end up with those essential Level 4 Key Spheres and special weapons and armors. So, cross your fingers and go with your greedy gut instinct. The left path is longer and will keep you from the sphere longer. Only go down here if you're confident in your characters. Immediately off the left is a little room with a treasure cluster. Further down is a crossroads, marked near a glyph. Keep that glyph in mind. The left path is another treasure cluster and another way to the elevator, and the right goes straight to the elevator. This takes you to Ultima Weapon, and later to Omega weapon. If you pass this up and keep heading down the path, you'll loop around and come back to the original path. Hug the wall in this loop and find a narrow path that will take you to a small room with a glyph on the wall. Touch the glyph and you can now activate the other one at the crossroads, which will make a little bridge to a treasure chest.
Other tips :
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Be sure to equip everyone with Poison, Petrification and Confusion preventative stuff. This is easily the best place in the game to level up at. It has the hardest monsters in the game and they really pay off with the APs. Especially the Adamantoises, Master Tonberrys, Varunas and Defender Z's. They're the easiest for sheer leveling up. Also, I highly recommend equipping Double AP weapons here. They'll make the character earn about 2 S. Levels a fight, it seems. Plus there's plenty of good weapons, armors and spheres to be found and stolen. Definitely spend lots of time leveling up here.
Once you have defeated Ultima Weapon, you will be in a linear arena, go to the left first and pick up the chest at the end for a Friend Sphere. Next, follow the path at the north. Each time you reach a circle like area, you will fight some tough monsters. Here's the list of every monster you will fight in order.
Varuna, Adamantoise, Master Tonberry, Defender Z (X2), Demonolith (X2), Demonolith (X2) and Wraith (X2).
Once you have completed those fights, head to the north and get ready for Omega Weapon.
Note : Once the weapon is defeated, return to the area you defeated him to pick up a treasure chest with a Magic Sphere. Here are some strategies sent in by the readers.
OMEGA RUINS --- OMEGA & ULTIMA WEAPONS STRATEGIES
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Strategy From T.J., Tknoles2000@cs.com
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In the Omega Ruins, to easily defeat the Ultima and Omega weapons, first go to Remiem Temple and get the Aeon's Soul item by defeating the summoner there, then fight her some more to get some Mega-Potions. Use these and other items to teach Curaga, Haste, and Protect to Bahamut. Now go to the Omega Ruins, ( I would suggest running in circles for a while near the Save Sphere so you can increase your stats ) and work your way through until you get to a platform that looks like one of those Warp Points from Mt. Gagazet. Step on it, and it will rise out of the floor, allowing you to jump over to the ledge. Now, make sure that Yuna and Tidus are in your party, and go through into a large room, and now you will fight the Ultima Weapon. Start out the battle by having Tidus cast Hastega on your party (if you don't have Hastega by now, then I'm surprised that you've made it this far) then, have Yuna summon Bahamut. Now have Bahamut cast Haste, then Protect on itself. Now attack the Ultima Weapon with normal attacks, casting Curaga on yourself when Bahamut's HP gets around 2000-2500, and use Mega Flare whenever possible. It shouldn't take too long to defeat the Ultima Weapon ( I killed it with an Overkill bonus after two Mega Flares and about 10 turns worth of attacks). After the battle, Auron says that you've only fought the shadow of the Omega Weapon, so heal up as much as you can and step on the warp tile. Now go to the right, there are no random battles here, but every time you walk out into an open space, you encounter a fiend, unless you've already passed through that space. when you get close to the fortress, heal up from the battles you've fought and prepare for another fight.
This time, start off the battle without casting Hastega (doing so will allow Omega to attack you, and that's a bad thing), instead, start out with Valefor, and just go on an all-out offensive, but don't use the Aeon's special abilities, they will cost you a turn. Use their Overdrives whenever available, and for the elemental Aeons (Ifrit, Shiva, and Ixion), if their damaged at all, cast one of their on elemental spells on them, it will heal them. If the battle lasts long enough to force you to use Bahamut, then just repeat the same strategy as the last battle. If you run out of Aeons, just use the normal party members the same way, healing and hitting.